public class TestModel {
public Color testColor;
public LocalDate testDate;
public LocalTime testTime;
@Override
public String toString() {
return "TestModel{" +
"testColor=" + testColor.toString() +
", testDate=" + testDate.toString() +
", testTime=" + testTime.toString() +
'}';
}
}
@ViewDescriptor(
name = "Test GUI",
rows = 2,
patterns = {
"ZZZZZZZZZ",
"ZZZZZZZZA"
},
cancelMove = {'Z', 'A'}
)
public class TestView implements View<Void> {
@Override
public void renderView(Void model, UIContext context) {
ButtonFactory button = context.factory(ButtonFactory.class);
RGBSelectorFactory rgbSelector = context.factory(RGBSelectorFactory.class);
DateSelectorFactory dateSelector = context.factory(DateSelectorFactory.class);
TimeSelectorFactory timeSelector = context.factory(TimeSelectorFactory.class);
context.pattern('Z')
.components(
rgbSelector
.bindInput("testColor", Color.WHITE)
.label("&aColor Select: (shift to move color, click to +/-, middle to input)")
.create(),
dateSelector
.bindInput("testDate", LocalDate.now())
.label("&aDate Select: (shift move unit, click to +/-, middle to input)")
.icon(Material.BEACON)
.create(),
timeSelector
.bindInput("testTime", LocalTime.now())
.label("&aTime Select: (shift move unit, click to +/-, middle to input)")
.icon(Material.CLOCK)
.create()
)
.and()
.pattern('A')
.components(
button.title("&aTest").icon(Material.DIAMOND_BLOCK).create()
);
}
}
從上述代碼中你可以發現,bindInput 所綁定的 屬性名稱 與 數據模型内的屬性名稱是一致的。
控制器代碼如下
@UIController("test")
public class TestController {
@PostConstruct
public void beforeCreate(Player player){
player.sendMessage("life cycle: before create for test controller");
}
public BukkitView<?, ?> index(){
return new BukkitView<>(TestView.class);
}
@ClickMapping(view = TestView.class, pattern = 'A')
public void onClick(@ModelAttribute('Z') TestModel test, Player player){
player.sendMessage(test.toString());
}
@PreDestroy
public void beforeDestroy(Player player){
player.sendMessage("life cycle: before destroy for test controller");
}
}
Pattern Z 内有三個組件,他們分別是 RGB顔色選擇器,日期選擇器和時間選擇器。於是,本框架會根據該組件所綁定的屬性和數值,為指定的 POJO 類型創建一個新實例並為該實例賦值。
@UIController("test")
public class TestController {
@PostConstruct
public void beforeCreate(Player player){
player.sendMessage("life cycle: before create for test controller");
}
public BukkitView<?, ?> index(){
return new BukkitView<>(TestView.class);
}
@ClickMapping(view = TestView.class, pattern = 'A')
public void onClick(Player player, @MapAttribute('Z') Map<String, Object> map){
player.sendMessage(map.toString());
}
@PreDestroy
public void beforeDestroy(Player player){
player.sendMessage("life cycle: before destroy for test controller");
}
}